![crusader kings 2 how to embark units crusader kings 2 how to embark units](https://assets.vg247.com/current//2019/10/Crusader-Kings-3-4-600x338.png)
Naval melee units, overall, are really bad for full-on Domination purposes. The main purpose of these Longships remain the same, they are not to fight, but to harass.
![crusader kings 2 how to embark units crusader kings 2 how to embark units](https://i.ytimg.com/vi/Dvf6QjjNptE/maxresdefault.jpg)
#Crusader kings 2 how to embark units upgrade#
Even later in the game when these units are obsolete, you can upgrade them into Caravels if you want, but you do not have to even if you have the Gold to. The more water-dominated the map is, the more Viking Longships you should build, since it is much harder for any civilization to avoid the coast completely (these units are dirt cheap anyway, especially if you want to run Maritime Industries on top). You should invest in at least two Viking Longships, so that you will unlock the Eureka for Shipbuilding (the technology that allows you to cross deep oceans). There is no way any other civilizations can churn out a navy strong and fast enough to protect their shore, especially after the nerfs to ranged units and City Centers against naval units (except for Phoenicia don't try to pick on them, because their Cothon and Bireme can fend you off with ease). It is stronger, faster, cheaper to build thanks to Harald's ability and can heal in neutral water thanks to Norway's ability. Most importantly, there is virtually no explicit counterplay to coastal harassment from Norway, since Harald even has his own version of the Galley, the Viking Longship. This alone allows Norway to be a constant annoyance to any civilization settled on the coast, since their progress in infrastructure is nothing but delicious prey for the Vikings. In Gathering Storm, not only do pillaging rewards scale into the late game, but also Harald is the only one that can gain Science and Culture from pillaging (other leaders can only gain Gold and Faith, which is much less valuable). In vanilla and Rise and Fall, due to the fact that the efficiency of pillaging does not scale through the game, this ability might be useful to give you a head start in terms of Science, Gold, Culture, and Faith at the beginning, but it falls out of favor pretty quickly afterward. What makes Norway so terrifying on water maps is Harald Hardrada's leader ability, allowing naval melee units to be built at a cheaper cost and granting them the ability to perform coastal raids (which is an exclusive ability of naval raiders for other civilizations). Being one of the great naval powerhouses in the game, no coast is safe within the presence of the Vikings.
#Crusader kings 2 how to embark units series#
However, following a series of direct and indirect buffs to all four aspects of the civilization, in Gathering Storm, Norway becomes an absolute menace on any water map. Upon launch, Norway was widely considered to be the worst civilization in vanilla Civilization VI due to the bonuses being too trivial and unimpactful. Starting bias: Tier 3 towards Coast, tier 5 towards Woods