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While these extra levels are nothing to write home about, they are exclusive and therefore better than nothing.Īnimation-wise, all the frames are there. In the Saturn version you also get two exclusive levels that weren't in the PlayStation version. The only real character with depth is Alucard. While fairly powerful, it's not very inspiring to play as either Maria or Richter since they can't (or won't) carry any items or level up. As far as Maria is concerned, she is exclusive to this version, although her inclusion seems more slapped on at the last minute than anything else. In the Saturn version he's selectable from the start. Those of you familiar with the PlayStation version know that after you beat the game you could then play as Richter via a code. First off, you can now start the game as Alucard, Richter, or Maria. Not that any of this affects gameplay, but why on earth is it even an issue? Surely the Saturn could have found a way around these slight gaffes?Īnyway, for those of you looking for the brighter side of things, this is what the Saturn version has exclusively. Oddly enough, loading times are also a touch longer. The eye-pleasing transparencies seen in the PlayStation version have now been replaced by the infamous Saturn screens, and there is a fair amount of slowdown at the strangest possible places - usually when there is only one enemy onscreen.
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Not a great idea in any case.Īlthough mostly aesthetic, the differences in the two versions are fairly annoying. As it is, aside from a couple of notable additions, this was simply a straight port from the PlayStation version. If it was, perhaps the programmers might have better utilized the Saturn's 2D processing power and welded in some extra finesse like high resolution and extra character animations. To be honest, it's a shame this game wasn't principally designed for the Saturn.
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Now that that's out of the way, most people will want to know the differences between the PlayStation version and the Saturn version. Alucard, the son of Dracula, reawakens after a 400-year sleep to destroy, once and for all, his father, Count Dracula. Mysteriously, the kingdom of Castlevania, which Richter had destroyed, reappears in the mist. Following Dracula's eventual demise, we fast-forward five years into the future, where Richter has gone missing. Castlevania (or Dracula X as it's called in Japan) has finally arrived, Belmonts in tow, on the Sega Saturn.įor anyone who doesn't know the premise behind Dracula X, the story picks up where the last Castlevania left off, at the final confrontation between Richter Belmont and that nasty Lord Dracula. Despite being generally acknowledged as the 2D powerhouse that the PlayStation wasn't, Saturn fans languished in agony as Sony's gray box received all manner of 2D platformers both great and small: Abe's Oddysee, Tomba, and of course, Castlevania: Symphony of the Night.